Constructor
new TrophyRoswell(enemyFleet)
Make the trophy instance.
Parameters:
Name | Type | Description |
---|---|---|
enemyFleet |
EnemyFleet | The enemy fleet instance. |
Properties:
Name | Type | Description |
---|---|---|
enemyFleet |
EnemyFleet | The enemy fleet and ships |
isActive |
boolean | Is it active or been won |
domElement |
Object | The HTML DOM element |
- Source:
Methods
check() → {boolean}
Check if there is no UFO ship but still have enemy ships
- Source:
- To Do:
-
- This is not efficient for what it is ...
Returns:
- Type
- boolean
giveToPlayer()
Give this trophy to the player, just sets the opacity but could do more.
- Source:
update()
Update loop checks if this trophy has been won
- Source: