Constructor
new TrophyKillstreak(game, bombFactory, droppedBy, id)
Make a new enemy bomb.
Parameters:
Name | Type | Description |
---|---|---|
game |
SpaceInvaders | The current game instance. |
bombFactory |
EnemyBombFactory | The bomb factory that created this bomb. |
droppedBy |
EnemyShip | The enemy ship that dropped this bomb. |
id |
string | Unique HTML DOM id. |
Properties:
Name | Type | Description |
---|---|---|
player |
Player | The player |
isActive |
boolean | Is it active or been won |
domElement |
Object | The HTML DOM element |
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Methods
check() → {boolean}
Check the player killstreak value
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Returns:
- Type
- boolean
giveToPlayer()
Give this trophy to the player, just sets the opacity but could do more.
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update()
Update loop checks if this trophy has been won
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