Constructor
new Explosion(game, explosionFactory, colour, particles, particlesMax, particlesSize, gravity, activeCount)
Create a new explosion instance
Parameters:
Name | Type | Description |
---|---|---|
game |
SpaceInvaders | The current game instance |
explosionFactory |
ExplosionFactory | The explosion factory that created this explosion |
colour |
string | Colour of the particles |
particles |
array | Array of particles |
particlesMax |
number | Maximum particle size |
particlesSize |
number | Minimum particle size |
gravity |
boolean | Gravity simulation |
activeCount |
number | Number of active particles still alive |
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Extends
Methods
destroy()
Destroy this explosion
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destroyDomElement() → {boolean}
Remove this DOM element from the HTML document.
- Inherited From:
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Returns:
- Type
- boolean
detectCollisionWith(sprite) → {boolean}
Detect collision between two sprites. Checks for any gaps between
the sprites.
Parameters:
Name | Type | Description |
---|---|---|
sprite |
Sprite | The sprite we are checking for a collision with. |
- Inherited From:
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Returns:
True if collision
- Type
- boolean
draw()
Update the DOM Element style properties to move the sprite
- Inherited From:
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inMe(x, y) → {boolean}
Is the x, y game world point inside this sprite.
Parameters:
Name | Type | Description |
---|---|---|
x |
number | The X position. |
y |
number | The Y position. |
- Inherited From:
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Returns:
True if inside
- Type
- boolean
makeDomElement(css) → {boolean}
Make the DOM element for this sprite inside the Game element.
Parameters:
Name | Type | Description |
---|---|---|
css |
string | CSS style to apply to the element. |
- Inherited From:
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Returns:
- Type
- boolean
makeDomElementInside(parent, css) → {boolean}
Make the DOM element for this sprite inside the supplied element
and assign it the supplied css class.
Parameters:
Name | Type | Description |
---|---|---|
parent |
Sprite | The parent sprite or object with a DOM element. |
css |
string | CSS style to apply to the element. |
- Inherited From:
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Returns:
- Type
- boolean
makeParticles()
Make the particles for this explosion, all start in the center with random attributes.
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move() → {boolean}
Move the sprite, overide this method in classes extending the Sprite class.
Called on every game loop.
- Inherited From:
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Returns:
- Type
- boolean
receiveDamage(damage) → {boolean}
Receive damage on this sprite, what happens when hit points < 0 is handled
by the class that extended the sprite class.
If hit points < 0 returns True to indicate this was a kill
Parameters:
Name | Type | Description |
---|---|---|
damage |
number | The amount of damage received. |
- Inherited From:
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Returns:
True if this was a kill shot
- Type
- boolean
receiveHealth(health) → {boolean}
Receive health
Parameters:
Name | Type | Description |
---|---|---|
health |
number | The amount of health / hit points received. |
- Inherited From:
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Returns:
- Type
- boolean
update()
Explosion update loop, calls update() on all the particles.
- Overrides:
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